sample
package main
import (
"log"
"os"
"text/template"
)
func main() {
// Define a template.
const letter = `
Dear ,
It was a pleasure to see you at the wedding.
It is a shame you couldn't make it to the wedding.
Thank you for the lovely .
Best wishes,
Josie
`
// Prepare some data to insert into the template.
type Recipient struct {
Name, Gift string
Attended bool
}
var recipients = []Recipient{
{"Aunt Mildred", "bone china tea set", true},
{"Uncle John", "moleskin pants", false},
{"Cousin Rodney", "", false},
}
// Create a new template and parse the letter into it.
t := template.Must(template.New("letter").Parse(letter))
// Execute the template for each recipient.
for _, r := range recipients {
err := t.Execute(os.Stdout, r)
if err != nil {
log.Println("executing template:", err)
}
}
}
func (t *Template) Execute(wr io.Writer, data interface{}) error {
return t.execute(wr, data)
}
type Template struct {
name string
*parse.Tree
*common
leftDelim string
rightDelim string
}
func (t *Template) execute(wr io.Writer, data interface{}) (err error) {
defer errRecover(&err)
value, ok := data.(reflect.Value)
if !ok {
value = reflect.ValueOf(data)
}
state := &state{
tmpl: t,
wr: wr,
vars: []variable$,
}
if t.Tree == nil || t.Root == nil {
state.errorf("%q is an incomplete or empty template", t.Name())
}
state.walk(value, t.Root)
return
}
func errRecover(errp *error) {
e := recover()
if e != nil {
switch err := e.(type) {
case runtime.Error:
panic(e)
case writeError:
*errp = err.Err // Strip the wrapper.
case ExecError:
*errp = err // Keep the wrapper.
default:
panic(e)
}
}
}
type state struct {
tmpl *Template
wr io.Writer
node parse.Node // current node, for errors
vars []variable // push-down stack of variable values.
depth int // the height of the stack of executing templates.
}
type variable struct {
name string
value reflect.Value
}
type Node interface {
Type() NodeType
String() string
Copy() Node
Position() Pos // byte position of start of node in full original input string
tree() *Tree
}
func (s *state) walk(dot reflect.Value, node parse.Node) {
s.at(node)
switch node := node.(type) {
case *parse.ActionNode:
// Do not pop variables so they persist until next end.
// Also, if the action declares variables, don't print the result.
val := s.evalPipeline(dot, node.Pipe)
if len(node.Pipe.Decl) == 0 {
s.printValue(node, val)
}
case *parse.IfNode:
s.walkIfOrWith(parse.NodeIf, dot, node.Pipe, node.List, node.ElseList)
case *parse.ListNode:
for _, node := range node.Nodes {
s.walk(dot, node)
}
case *parse.RangeNode:
s.walkRange(dot, node)
case *parse.TemplateNode:
s.walkTemplate(dot, node)
case *parse.TextNode:
if _, err := s.wr.Write(node.Text); err != nil {
s.writeError(err)
}
case *parse.WithNode:
s.walkIfOrWith(parse.NodeWith, dot, node.Pipe, node.List, node.ElseList)
default:
s.errorf("unknown node: %s", node)
}
}
func (s *state) at(node parse.Node) {
s.node = node
}
func (s *state) evalPipeline(dot reflect.Value, pipe *parse.PipeNode) (value reflect.Value) {
if pipe == nil {
return
}
s.at(pipe)
for _, cmd := range pipe.Cmds {
value = s.evalCommand(dot, cmd, value) // previous value is this one's final arg.
// If the object has type interface{}, dig down one level to the thing inside.
if value.Kind() == reflect.Interface && value.Type().NumMethod() == 0 {
value = reflect.ValueOf(value.Interface()) // lovely!
}
}
for _, variable := range pipe.Decl {
s.push(variable.Ident[0], value)
}
return value
}